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Stonehearth multiplayer problems
Stonehearth multiplayer problems











stonehearth multiplayer problems

The lack of diversity in the games market has in a way hurt the larger AAA titles but have boosted the indie market, which is where we find all those titles that really scratch the itch for a good puzzler or hack and slash game. Don't worry about simiultaneus moves - it just works great.I think there are a lot of valid points in this article, but I can't say I agree with them all. Just try to play this mode one day and see how huge potential it has if only the implementaion was properly done. i don't think CIV V will get anywhere close to reach these standards if it will try at all.Īlso to all you guys wondering what's the multiplayer like in CIV. Have you guys ever played a game (3 years old by now) called world in conflict ? Have you seen how the multiplayer has been implemented ? Seemles map downloading / game management / stats / comunity etc.

#STONEHEARTH MULTIPLAYER PROBLEMS UPDATE#

Just imagine playing starcraft where you need to update location of hundreds of units every single fraction of second having such a lag and issues as CIV IV has.

stonehearth multiplayer problems

The whole lack of managibilty and reliability of multiplayer mode is just a big JOKE. The 2k/fraxis doesn't give damn about constant complaints and clearly broken multiplayer mode. When CIV IV was released there were many games on the market with proper multiplayer mode implemented. So I think there are lots of good things to look forward to at this point. I like to lose a game here and there just to make me enjoy playing the AI in games that much more, I'm a winner there! But on point, Steam hasn't given me any problems playing games online, and I play Bad Company 2, Borderlands, and Dawn of War 2 so some pretty fun ones to play online. Most people that play computer games online after the first few months are the people that are really good at the game and that's why most people don't like MP online, it's just not fun. I'll always prefer SP but, as long as you go into a game ready to lose to some silly things, you can enjoy MP in this game or any other pretty easily. I can't remember does the game wait for everyone to have the turn loaded or does computer speed come into the equation of who loads the given turn first? I guess reflexes would come into play cycling through troops with hotkeys too. I haven't played MP since the days of having to buy CivNet to play Civ 1 with my buddy. We can hope.Īs to how simutaneous MP and IUPT will work out that is something we well just have to test in the demo, hopefully the demo will have MP enabled.īut I don't see it any worse than moving stacks around in Civ4, yes it will mean that players with quicker reflexes might get the advantage in busy combat maneovres but it is a lesser evil that turn based combat and getting attacked without any ability to respond until your turn, not to mention the lenght of the game with separate turns. But I'm told that Steam/Civ5 will handle that more gracefully. Though no service can make up for the internet, so players will drop on occassion. It is enjoyed by thousands of players over the years and will continue to do so with Civ5.Ĭiv5 is using Steamworks not Gamespy so we hope the issues will be less. I'm happy that people enjoy SP and Civ is a great SP game, but please refrain from raining on the MP parade just because it is not for you. Thanks Gre, that is our revamped league that is in beta right now, for the current Civ3 and Civ4 leagues you can look here But yes, MP is alive and well and Civ makes a great MP game despite what some people think.













Stonehearth multiplayer problems